I had the opportunity to work on a brand new mode for Hunt: Showdown 1896 called Bounty clash.
My tasks and responsabilities:
- Prototyped new game mode in engine
- Set up around 12 compounds with the new game mode features logic (spawns, extractions, AI counts...)
- Adjusted and improved compound spaces to adapt them to game modes philosophy
- Worked closely with Level Designers, Game Designers and Programmers
- Organized playtests in order to gather feedback and pick up the best suiting compounds for the mode