I had the opportunity to be part of the brand new Hunt: Showdown 1896 update.
I worked on the final stages of the Terminus Railyard compound set in the new map.
///
My main responsabilities were:
Adjusted and improved an already existing compound
Polished the compound spaces into shippable state
Debugged game content
///
Design Team
Level Designers: Mikhail Kadikov, Mathias Otto
Artist Team
Art Director: Stefan Heinrich
Lead Artist: Jan Tverdik
Level Artist: Johannes Böhm
Biome Assets Artist: Tom Deerberg
Biome Assets Artist: Ronny Mühle