I had the opportunity to be in charge of the "Burden of Blood" Chapter from the sketches to shippable state.
The main challenges on this Level were to create engaging tutorials and maintain its stability through the production. Both encounters (in the countryside and in the forest) were my favorite to design thanks to their settings.
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I had several responsabilities:
- Translated narrative intentions into gameplay
- Conceived and sketched LD Documents
- Blockouted the level alongside with the Artists, under the Lead LD supervision
- Designed and implemented events, exotic sequences, npcs, animations...
- Debugged and polished the game 'till shippable state
- And last but not least, kept communicating & developing with the best team!
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Design:
Design Director: Kevin Choteau
Lead Level Design: Kevin Pinson
Narrative Designer: Clémentine Soulard-Pignon
Artists:
Art Director: Olivier Ponsonnet
Level Artist: Olivier Cannone
Level Artist: Valentin Masoni
Special thanks to everyone in the team at Asobo