In the final step of production, I was in charge of the "In Our Wake" Chapter.
The main challenges here were to recover the Level of a coworker, maintain its quality and stability and polish.
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I had several responsabilities:
- Scripted and managed gameplay elements
- Debugged and polished the game 'till shippable state
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Design team:
Creative Director: Kevin Choteau
Lead Level Designer: Kevin Pinson
Narrative Designer: Antoni Banasiak
Art team:
Art Director: Olivier Ponsonnet
Level Artist: Marco Puricelli
Level Artist: Paul Cousin
Special thanks to everyone in the team