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A Plague Tale: Requiem - Chapter 2

I had the opportunity to be in charge of the Chapter 2 from the sketches to shippable state.
The main challenges on this Level were to create engaging tutorials and to design in such a peculiar architecture. We were extra careful to blend Design and Art to build memorable moments without damaging the Arena strong identity.
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I had several responsabilities:
- Translated narrative intentions into gameplay
- Conceived and sketched LD Documents
- Blockouted the level alongside with the Artists, under the Lead LD supervision
- Designed and implemented events, exotic sequences, npcs, animations...
- Debugged and polished the game 'till shippable state
- And last but not least, kept communicating & developing with the best team!
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Design:
Design Director: Kevin Choteau
Lead Level Design: Kevin Pinson
Narrative Designer: Clémentine Soulard-Pignon
Artists:
Art Director: Olivier Ponsonnet
Level Artist: Olivier Cannone
Level Artist: Valentin Masoni
Special thanks to everyone in the team at Asobo