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A Plague Tale: Requiem - Chapter 15

I had the opportunity to be in charge of the "Dying Sun" Chapter from the sketches to shippable state.
The main challenge here was to design a whole exotic level, containing an Arena Fight and a Chase sequence. Because of the complexity of the Chapter (in any department), this level had heavy iterations all along the production.
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I had several responsabilities:
- Translated narrative intentions into gameplay
- Conceived and sketched LD Documents
- Blockouted the level alongside with the Artists, under the Lead LD supervision
- Designed and implemented events, exotic sequences, npcs, animations...
- Debugged and polished the game 'till shippable state
- And last but not least, kept communicating and developing with the best team!
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Design:
Design Director: Kevin Choteau
Lead Level Design: Kevin Pinson
Narrative Designer: Clémentine Soulard-Pignon
Artists:
Art Director: Olivier Ponsonnet
Level Artist: Olivier Cannone
Level Artist: Valentin Masoni
Special thanks to everyone in the team at Asobo